iPhoneWorld.ca: Birdfeed (Brizzly for iPhone) iPhone App Re-Release

Posted by sheep under All, Reviews on Thursday Mar 11, 2010


iPhoneWorld.ca writes:

birdfeed

Okay, to begin, Birdfeed is no longer owned by the original company which was charging $5 for this awesome Twitter app. The new company Brizzly purchased the app, has performed a facelift, and is now offering the app free of charge. Brizzly aggregates Twitter and Facebook feeds all in one single interface and now they are the proud owners of Birdfeed.

Oh, by the way, Birdfeed is no longer known as Birdfeed. It was given a new name, which is Brizzly for iPhone, and the UI was tweaked. The interface may not be as pretty and you only have a standard row of icons replacing the Birdfeed icon. One new feature was added which includes a News tab, this will let you know what is happening in your feeds along with the pull down feed similar to that of the other Twitter app we all know, Tweetie.

You will have to sign up for a Brizzly account if you want the app to work. The new features you can expect with the facelift include that you will have Brizzly Guide support with user editable trends and news explained, support for several Twitter accounts, allows you to create lists, and it does support and syncs to Brizzly.com and Twitter lists. Along with these features, you can also upload photos to Flickr and Brizzly Pics, save searches, infinite scrolling, classic-style RT’s, and custom tabs. Oh, and did I say you get all this free of charge by visiting this link.

©2010 iPhone World. All Rights Reserved.


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iPhoneWorld.ca writes:

gdc

During the Game Developers Conference in San Francisco Mark Methenitis talked with a group of developers on Wednesday concerning the contract that developers must sign in order to have their apps placed in the iTunes Apps Store as if it wasn’t hard enough to get the app approved in the first place.

He explained that developers could be in serious trouble if they were not cautious. He stated that “outside the realm of being reasonable,” regarding the iPhone developer program license agreement, the registered iPhone developer agreement, and the iPhone SDK agreement. However, there are some things that developers need to pay close attention to while creating their apps.

Confidentiality is one major concern. Developers cannot even hint about pre-release of any of Apple’s developments such as the iPhone SDK. However, the way in which the contract is read, this confidentially agreement goes far beyond to completely cover the device, which includes a test version of an iPhone. If the developer allows a non-developer to use the phone in any way the developer is then in breach of contract if Apple finds out about the incident.

Another clause to watch is the one that states any information sent from Apple is confidential, but what the developer sends to Apple is not confidential. Therefore, if a developer sends information to Apple regarding an app they have in progress. Apple can let the world know.

Confidentially may not be the biggest problem as Methenitis explained but exporting an app to another country is a huge mistake. If the developer does not have the app up to code in privacy and compliance acts, jail time can be the end result being five years in jail for every install along with a possible $5,000 fine for every install. This was just the beginning.

The Electronic Frontier Foundation, a digital rights watchdog group obtained a copy of the iPhone developer license agreement using the Freedom of Information Act. The Electronic Frontier Foundation stated that the license has “a few troubling highlights”.

One of the troubling highlights noted by the Electronic Frontier Foundation was that the developers have to agree to the license agreement and goes on to forbid the developer to make a public statement regarding the agreement. This is the main reason you have not seen this “secret” agreement. Going a bit deeper on the subject, the terms are not deemed confidential; however, Apple has forbid developers from talking about the terms.

One biggie is that that Apple retains the right to “revoke the digital certificate of any of Your Applications at any time.”

EFF senior staff attorney Fred von Lohmann stated on the website, “If Apple wants to be a real leader; it should be fostering innovation and competition, rather than acting as a jealous and arbitrary feudal lord.” “Developers should demand better terms and customers who love their iPhones should back them.”

To read the entire agreement, the Electronic Frontier Foundation has made it available here.

©2010 iPhone World. All Rights Reserved.


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PRS Guitarbud jacks your axe, ego into iPhone / iPod touch

Posted by sheep under All, Development on Thursday Mar 11, 2010
Whatever happened to that dreamy Line 6 / Apple tie-up? Who knows, right? While those two sort out their future behind the scenes, Paul Reed Smith Guitars is stepping up to take advantage of an obvious market opportunity. The newly announced Guitarbud is a simplistic accessory that allows axe slingers to jack their guitar into an iPhone or second-generation iPod touch, all while providing a headphone output in order to keep the noise making to yourself. We're told that the device works with pretty much any recording-supported app (even Apple's own Voice Memos), though PRS obviously recommends that you check out its JamApp guitar amp simulator / tuner / training tool. Best of all, it's available today for £29.95 (or $29.95 here in the States), putting you just a few yard mowings away from securing your own personal aural sanctuary. Too bad the reviews from early adopters aren't so promising...

PRS Guitarbud jacks your axe, ego into iPhone / iPod touch originally appeared on Engadget on Thu, 11 Mar 2010 04:19:00 EST. Please see our terms for use of feeds.

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Think we'd all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the Streaming Learning Center website, which found that while HTML5 did come out ahead in many respects, it wasn't exactly a clear winner. The tests weren't completely scientific, but they did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac -- something it has complained about quite publicly. According to Ozer, the differences between HTML5 and Flash playback on a Mac could be virtually eliminated if Flash could make use of GPU acceleration. Hit up the link below for all the numbers.

HTML5 vs. Flash comparison finds a few surprises, settles few debates originally appeared on Engadget on Wed, 10 Mar 2010 23:36:00 EST. Please see our terms for use of feeds.

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Springpad bookmarks the world

Posted by sheep under All, Hacks on Wednesday Mar 10, 2010
Neat little clipping and saving service works on Web, iPhone

Originally posted at Rafe's Radar

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GDC talk: Legal pitfalls for iPhone app developers

Posted by sheep under All, Hacks on Wednesday Mar 10, 2010
Despite the easy-peasy development nature of the iPhone, there are some big legal strings attached to getting an app out into the wild, especially for those trying to take their app out of the U.S.

Originally posted at Web Crawler

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iPhone OS 3.2 SDK Beta 4 for iPad that was released by Apple yesterday has revealed some more interesting details. 9to5Mac reports that Apple has added support for couple of new gestures to the iPhone SDK and has started removing references that had previously hinted at the ability to make...


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The JooJoo tablet's launch date might have been pushed back a month while Fusion Garage sorts out issues with the capacitive touchscreen, but it looks like the extra time has given the company a chance to tweak the interface and add in some features. Obviously the most noticable change is the revised homescreen, which has gone from line art on a garish solid color background to a nicely rendered icon grid over a high-res customizable wallpaper, but Fusion Garage has also ditched the confusing pinch-to-go-back gesture and replaced it a vertical swipe that brings down a status bar containing the home button, status indicators, browser navigation controls, and a combination address bar / search field. Scroll behavior has been revised as well, with two separate behaviors: a two-finger scroll that works like a scroll wheel, and a single finger "pan" that works like a mouse arrow. That's so you can move around sites like Google Maps, which have different interface elements mapped to each control -- CEO Chandra Rathakrishnan pointed out to us that devices like the iPhone avoid the issue by using dedicated apps, but Fusion Garage wants to deliver the "full web experience." It's an interesting solution and a clever spin on things, but we're waiting to try it out for real before we pass any judgment.

What else? The text-entry situation has been improved: there's now both a smaller keyboard designed for one-handed operation that can be moved around the screen so it doesn't obscure content, and a full-screen multitouch keyboard that does chording so it recognizes more than one key at a time. There's no auto-correction or prediction, though. Flash is now fully working, and YouTube videos can either be played back using Flash or the custom H.264 HD breakout player we've already seen; that player supports a range of codecs and can also be used to play videos stored on a USB thumb drive. And finally, and perhaps most oddly, the JooJoo has changed colors. Instead of black, the back casing is now a "champagne" color, a picture of which you can see below -- Chandra told us that unhappy preorder customers can just have their $499 refunded if they desperately wanted black instead. All we desperately want to do is get a review unit and tell you what the JooJoo is actually like to use -- if all of these promises hold up, it could be very intriguing indeed.

Continue reading JooJoo revamps interface ahead of launch, adds local video playback -- and changes color

JooJoo revamps interface ahead of launch, adds local video playback -- and changes color originally appeared on Engadget on Wed, 10 Mar 2010 18:13:00 EST. Please see our terms for use of feeds.

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Will iPhone OS 4.0 Unify The iPhone And iPad Platforms?

Posted by sheep under All, Hacks on Wednesday Mar 10, 2010
Though the iPhone and iPad run on a common operating system, the version of OS installed on iPad will not be compatible with an iPhone. The reasons are evident: With a different screen size and variant features that the iPad will come with, the OS on iPhone will require a...


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There's only about a month to go before Apple drops the iPad on the world, and it looks like all those theories about a last-minute camera addition were just fond fanboy wishes -- iPhone SDK 3.2 beta 4 just came out, and in addition to stripping out several video-call related icons, we've been told the docs contain this little tidbit about that Camera tab:
Launching the Photos application under the iPad Simulator will initially show three tabs: Photos, Albums, and Camera. The Camera tab represents photos available via the Camera Connection Kit for iPad, and is not relevant for the Simulator. The Camera tab will disappear after a few seconds.
So much for that, then. In the meantime, we also have some good news -- 9to5 Mac did some digging and found some files indicating that Apple's opening up some new gestures to app developers, namely the long tap currently used to pop up the copy / paste menu and the triple-tap used to flip the display on and off when using VoiceOver. It's a small consolation, to be sure, but at least the iPad, will, um, be a great game machine, right?

[Thanks, Anonymous]

iPad SDK 3.2 beta 4 squashes rumors of a camera, but adds new gesture controls originally appeared on Engadget on Wed, 10 Mar 2010 17:25:00 EST. Please see our terms for use of feeds.

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